Update v1.5: New features: • Henry can now wash away his sins by buying indulgences in churches. • Physically simulated women’s clothing added. • We scattered 16 new lore books around the world. • Any forgotten or despawned quest items will now be moved to the gravedigger’s chest and the player will be notified via new quest “Lost and Found”. Fixed issues: • Guards no longer drop halberds. All previously dropped halberds deleted. This should fix many performance and camera twitching issues. • Several bugs that caused abnormal CPU usage fixed. This should improve performance for many players. • Optimized lighting in battles should give the player few more FPS. • Several crashes at the beginning of the first two quests fixed. • Any remaining issues with going through doors should be fixed. • Slow loading of detailed textures after long game sessions fixed. • Archery tournament no longer causes inability to save. • Infinite fader in archery tournament will no longer appear. • Three more activities now have initial map markers. • The game now autosaves on completion of most of the quests. • The game now consistently autosaves before critical story events. • Several helmet shadows added. That should fix any weird shadows of the player. • Many endless faders after dialogues fixed. • NPCs now can swap weapons from melee to ranged faster. • NPCs now reacts to player aiming at them with a bow and will try to get to him faster, instead of only reacting to being shot at as previously. • NPCs being aimed at or shot at will no longer approach the player in a straight line. • A bug that prevented the player from talking to Father Godwin in Mysterious Ways fixed. • Corrupted autosave at the start of “Homecoming” quest fixed. • It is no longer possible to stealth-kill NPCs in narrow spaces without playing the animation. • Cages in quest “A Bird in the Hand…” should no longer disappear. Any players with the quest in progress will have the quest reset. • Master Karel now correctly goes to play dice in the evenings. So the player can win all his money in “Rocketeer” quest. • Executioner Hermann no longer keeps beating the player unconscious when he is angry. • Tutorial for axe and mace master strikes fixed. • Miller Peshek can no longer get stuck in lockpicking tutorial. • It is no longer possible to lockpick Peshek’s tutorial trunk before starting the tutorial, which was causing the tutorial to fail. • Novice Antonius should no longer get stuck after saving while he investigates the blood. • Talking to Antonius before passing out from poison no longer ends in infinite fader. • When the player is ambushed during fast travel he will be placed much closer to the enemies. • Parts of Rattay Rathaus are now properly locked. • Killing important NPCs during “Sheep in Wolf’s Clothing” quest now properly fails the quest. • Erik now has lower RPG stats and is easier to persuade. This should make the achievement/trophy Freud easier to achieve. • The player can no longer evade some crimes by being mounted on a horse. • Knocking out Margaret during “Sheep in Wolf’s Clothing” can no longer break the quest. • Killing the scouts near the mines before “The King’s Silver” quest no longer causes infinite fader in that quest. • Loading the autosave from “The King’s Silver” quest will no longer skip one of the cutscenes in that quest. • Final skirmish in “Robber Baron” quest no longer fails to start. • The player no longer has the option to fix the leg of one of the wounded if the wounded NPC is dead, which cause the game to freeze. • It is no longer possible to drop off the horse in “Run!” quest when the player skips the cutscene. • Encouraging Procopius to have his tooth pulled now works even when the player has “Rocketeer” quest started. • Objective now properly fails and gives more information in journal in “The House of God” quest when the player doesn’t meet Zmola at the scaffolding. • “Gallows Brothers” quest can now be properly finished even when the player steals the money in Talmberg. • Hidden places in the monastery where player could access his horse inventory removed. • NPCs should no longer sink into terrain on collision in Rattay. • It is now always possible to knock on the bath house door in the "Next to Godliness " quest. • Saving the game while carrying a corpse no longer makes NPCs see the corpse even after the player drops it. • Fritz and Matthew are no longer frightened by corpses during “A Rock and a Hard Place” quest. • Any successful transaction now slightly raises reputation with traders based on the transaction amount - only up to 75 reputation. • Ambushers now carry torches at night. • The player is now officially allowed to hunt in the forest after being named Master Huntsman. • The probability of ambush by just one stronger opponent is now much higher. • It is no longer possible to kill your opponents in “Chumps” minigame without triggering crime. • There should be more chatter dialogues between NPCs about the deeds the player did. • And 200 other bugs fixed.